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Mobile Precision

During rendering, a camera's Near and Far values as well as the distance objects are from the world origin will determine if objects z-fight. Mobile GPUs use a lower precision float value for the depth buffer, meaning that z-fighting will occur more easily.

ZFighter is a tool to approximate z-fighting. Since the distance and angle for approximate z-fighting can be changed, this means it can potentially help with finding z-fighting for mobile hardware.

To approximate z-fighting for mobile GPUs, a large Z-fighting Distance and Z-fighting Angle is required. These settings can be modified in the Sensitivity Section in the Settings.
Possible values:

  • Z-fighting Distance: 0.01
  • Z-fighting Angle: 30

Larger values will increase processing time greatly, especially for large angle values. It is best to use Volumes when increasing these values to decrease the time needed to process the scene.